“I think that the interactivity of New Media is a false promise. The game is rigged, and what is invited is not honest contemplation, but merely “figuring out the next movie.”
A film, without any visible protagonist, plays with the audience and forces them to become active as the invisible protagonist. The audience feel s/he is there, s/he feels part of the story. Normally the audience can connect to the film through the characters playing on the screen, but is there any film that keeps the gap which only the audience would fill?
A discussion on interactivity in films on The Auteurs.
The future looks promising for filmmakers who want to exploit whatever interactivity technology might offer.
“I think that the interactivity of New Media is a false promise…. the game is rigged, and what is invited is not honest contemplation, but merely “figuring out the next movie”…. most games that I’m familiar with are, at heart, puzzles with actions to be “figured out.” I sincerely hope the day never comes when movies become interactive…. I don’t think motion pictures stand to gain anything via interactivity. I want To know that Hitchcock and David Lean and Tim Burton have made the choices (this is the Ebert argument that I think holds up.)…. and aren’t leaving it up to me to take the next step. But this isn’t to say I want them to do my thinking for me…. and this is where passivity comes into play. I think motion pictures are often a passive experience, but needn’t be, at the best they aren’t….. inviting critical thought is something that many of the best films do and rely on for their impact. But if a video game is active only because you move your thumbs about and figure out where the medipack is…. or even which corners you can go around in a game like Passages….. than this level of activity doesn’t seem to stretch far from passivity in a very meaningful way. I’ve no doubt that some games can give you a migraine thinking so hard about a given problem….. but by getting to move around on your own, I don’t see this as making you far more active than getting a migraine thinking about the issues and conundrums of a filmed narrative. It may take more active thought and hand-eye coordination to complete a task in a video game, but this thought is limited to the task at hand…. a great movie will give you opportunities to leave it behind and contemplate the world around you, which is a very active process, even if it isn’t interactive.”
Patrick does make a convincing argument. Is it interactivity in true sense? I’m trying to stick to the tradition (deciding the structure for the viewer without giving them you-can-choose options) while exploring new possibilities. However, what matters at the end of the day, is of course if you achieved your goal of telling a story and creating an impact best desired. I think it’s a tough call but this human desire to accomplish something unique and new probably drives all of us.